I developed a Houdini Pyro project while exploring smoke and fire simulation. The project progressed from systematic solver tests to a wind tunnel experiment and a character-driven hero shot, helping me strengthen my understanding of fluid dynamics, VEX, procedural workflows, and the balance between physical accuracy and artistic control.
I’m sharing the Houdini project that tests the main features of the pyro solver. It can be a useful resource for studying how the solver works or nice to have when you are unsure what a setting does. If you’d like a copy, feel free to get in touch and I’ll send it to you :)
References:
Voxyde VFX (2024) Intro To Houdini Pyro [Online video]. Available at: https://www.youtube.com/watch?v=m8w2OND3rH0 (Accessed: May 2026).
Kev Ryan (2024) Wind Tunnel in Houdini 20 [Online video]. Available at: https://www.youtube.com/watch?v=fdCZqsRpbrw (Accessed: May 2026).
VFX Magic (2026) Intro to Houdini Pyro | Dust Interaction — [Online video]. Available at: https://www.youtube.com/watch?v=rZzWjgRJQGM (Accessed: May 2026).
Hero Shot
Wind Tunnel
All Experiments